Codename Ember. A short, quiet exploration game built in Godot with everything modelled in Blender. I am showing the craft as I go and keeping the story to myself until it is finished.
Worlds / Project Ember
Project Ember
A small low-poly game about a place that remembers
I show the craft, not the story: art, mechanics, tools and mistakes. The plot stays with me until launch.
Devlog
4 entriesMaking a camera that does not make people sick
Smoothing, look-ahead, and why the first version of my follow camera felt like being dragged behind a car.
A ground that feels like somewhere
Vertex-painted terrain, three materials, and a fog colour that took an entire evening to settle.
Grey-boxing the first five minutes
Blocking out the opening area with nothing but cubes, before a single texture exists.
I am making a game
Why I am doing this in public, what I will show, and what I am keeping to myself until launch.