Worlds / Project Ember · Devlog #04

Making a camera that does not make people sick

14 Sep 2026 · 5 min read · Devlog #04

Placeholder body. In a real devlog the clip goes here, followed by what I was trying to do, the thing that did not work, and the fix.

What I tried first

Rigid follow, no smoothing. It tracked perfectly and felt awful, because a camera that is technically correct and a camera that feels good are not the same camera.

What actually worked

Position smoothing with a small look-ahead in the direction of movement, and a dead zone so tiny inputs do not move the frame at all.

Next week: the thing I have been avoiding since entry #01.

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